[SoA] vs [TA] funwar 12/12/10 [VICTORY]

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    [SoA] Wicked Arsonist
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    Posts : 312
    Join date : 2010-10-11

    [SoA] vs [TA] funwar 12/12/10 [VICTORY]

    Post  [SoA] Wicked Arsonist on Sun Dec 12, 2010 5:58 pm

    1) Challenged Clan: Troll Attack [TA]
    2) Date: 12 December 2010
    3) Server: [SoA] CLANBASE 24/7
    4) Line ups:
    [TA]: Ergo Bibamus, O GI
    [SoA]: Black Mamba, Red Raptor
    5) Game mode: TDM
    6) Number of rounds: 2
    7) Round time limit: 30 minutes
    8) Winner: [SoA]
    9) Score: 122 to 35
    10) Efficiency: 78%
    11) Anticheat war: no (funwar)
    12) Type: Fight For Hellendoorn
    13)
    Round 1


    Round 2



    13) It was domination from beginning to end really. [TA] struggled to capture Hellendoorn throughout both rounds, and we just kept killing them spawning wave after spawning wave as they tried to capture it.




    Last edited by [SoA] Wicked Arsonist on Sun Jan 16, 2011 8:39 pm; edited 3 times in total
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    Code Red
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    Join date : 2010-08-20

    Re: [SoA] vs [TA] funwar 12/12/10 [VICTORY]

    Post  Code Red on Sun Dec 12, 2010 6:03 pm

    ya i agree. and the reason my score is horrible the first round is because my comp crashed 3/4 way though so i had just gotten back. Wink

    btw- you pwned mamba. nice Smile

    [DrH]Deathwatch[Ldr]
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    Re: [SoA] vs [TA] funwar 12/12/10 [VICTORY]

    Post  [DrH]Deathwatch[Ldr] on Wed Apr 20, 2011 2:28 am

    [SoA] Wicked Arsonist wrote:1) Challenged Clan: Troll Attack [TA]
    2) Date: 12 December 2010
    3) Server: [SoA] CLANBASE 24/7
    4) Line ups:
    [TA]: Ergo Bibamus, O GI
    [SoA]: Black Mamba, Red Raptor
    5) Game mode: TDM
    6) Number of rounds: 2
    7) Round time limit: 30 minutes
    Cool Winner: [SoA]
    9) Score: 122 to 35
    10) Efficiency: 78%
    11) Anticheat war: no (funwar)
    12) Type: Fight For Hellendoorn
    13)
    Round 1


    Round 2



    13) It was domination from beginning to end really. [TA] struggled to capture Hellendoorn throughout both rounds, and we just kept killing them spawning wave after spawning wave as they tried to capture it.



    Awesome, how did u make it not full screen?

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    Re: [SoA] vs [TA] funwar 12/12/10 [VICTORY]

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